Role: Designer, producer, and 3d generalist
developer: astronaughty games
platform: pc
Explore entirely open sandbox solar system levels as you take part in the last struggle for mankind while on the run from an overwhelming threat. In Grimmstar, you have will have difficult decisions to make as you traverse from system to system, picking up the last remnants of humanity and utilizing their resources to upgrade your fleet and your fully modular ship with the hopes of eventually taking down the planet-eating behemoth, the Grimmstar.
In Grimmstar, I have held many roles and responsibilities, including:
Designing gameplay mechanics and producing key documentation for team members to utilize as reference for implementation of various systems, mechanics, and unified workflow processes with a focus on iterative approaches
Director and project manager with experience using Excel, HacknPlan, Microsoft Project, and Trello for task management purposes
Planning, constructing, and executing marketing strategies using Google Analytics and others to source demographic and psychographic mapping
Led negotiations with investors and partners, grabbing partnerships with Nvidia and Epic Games
Creating scalable burn sheets and financial planning spreadsheets and slide decks for pitch presentation and contract negotiation
Introduced and refined real-time ray-traced lighting techniques with a strong focus on optimization for consistently high frame rates
Developing artwork for the game in a multitude of areas, including high poly sculpting, low poly retopology, material/texture generation and application, particle systems, and post process material authoring
Accolades:
Grimmstar won 3rd place at the Big Indie Pitch in 2020
Grimmstar has been featured in a technical blog on Epic’s website.