1
2
3



Parametric material authored 100% in Substance Designer with the specific goals of providing photorealistic results within a PBR render pipeline that can be used for machine learning.
Due to contract restraints, I am unable to list the parameters or the graphs for the creation of the material.
Hi! My name is Alex Bailey and I am a 3D Character Artist, focused on game development. I love games that tell a story and there's not better way to do that than to create characters that portray the story in front of your eyes.
Email
alex.j.bailey87@gmail.com
Discord
sushifoo
Artstation
https://alexjbailey.artstation.com
Powered by Squarespace.